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Help Learn to edit Community portal Recent changes Upload file. Where have the years gone? Morrowind was one of the first games to win the right to have a Game of the Year release but unlike most Game of the Year releases it contained two entire add-on's that previously were only seen on the computer.
I feel nostalgia as much as the next man or woman so for the sake of fairness I've made a point of playing Skyrim, Oblivion, and Morrowind in succession so that I could make note of improvements to the mechanics and problems that may arrive from other changes.
I doubt many who play the more modern Elder Scrolls games have had the luxury of enduring the first two games Arena and Daggerfall which although having great story didn't have the most intuitive game mechanics.
If anything Morrowind can be considered a bridge between the traditional d20esque mechanics of the first two games and the more action oriented mechanics of Skyrim.
No matter how many times I poke him with my pike he doesn't turn into a blood explosion! This game is obviously broken.
You have no reason to continue to read this review because there is no way I could convince you to like a game that heavily utilizes mechanics that you don't like.
In The Elder Scrolls III Morrowind places you as a prisoner being transferred to Morrowind under orders to do a job for the Empire to earn your freedom.
Spoilers Begin After numerous encounters with imperial agents and cultists you learn that you are the Neverar the reincarnation of an old Dunmer hero who is destined to save the the Dunmer people from a cataclysm.
End Spoilers Unlike your typical JRPG or WRPG you are not restricted to completely the main story quests and the game does not end once you complete the main story if anything the most enjoyment in Morrowind can be gained from the many side-quests and side stories.
You are free to adopt any playstyle you want, be it the stealthy rouge, the burly barbarian, or the Wizard with an awesome beard best of all who you choose to play as has no impact on your ability to fully experience the world, a warrior can still join the Mages Guilds, a Thief can still join the army, and a cold-hearted murder can still be the hero.
It cannot be understated how much choice is offered in Morrowind. You can even be a lizard with a taste for fashion! Despite the amount of choice in the game there are a number of downsides.
One of the biggest downsides is that with access to so much choice it can feel overwhelming at times and depending on your play style it can be easy to feel like you are making great gains with minimal effort.
Depending on what version of the game you play the amount of debilitating bugs can become a great nuisance. Imagine if you would, you're walking through a new town and you decided to talk to one of the townspeople to glean some amount of useful information.
Well as luck would have it the moment the dialogue box opens you are accused of murder and everyone in town subsequently swarms you and starts to mass attack you.
Which might suck, just a little bit. Those bugs can get pretty cray cray, but if you buy the Game of the Year version it will come with several patches built in that fix a majority of the problems.
See that bucket? Jump at the wall next to it and you can phase through it and break the game. Morrowind handles immersion in some pretty classy ways.
Have you ever wanted to be able to pick up virtually any object no matter how worthless and carry it around with you? Well you can do that. You can do that, but with most any practically worthless item.
That song sounds familiar you say? Yeah, THAT Song. Kind of makes Bethesda seem a tad unoriginal recycling old numbers by adding different instruments.
Its highly unlikely that you'll dislike the soundtrack if you are already a fan of the newer or older Elder Scrolls games and if you are a newer fan who has not played the games then know that the two songs I've provided are considered the most iconic of their respective games and more or less set the bar for their scores.
Morrowind has not aged all that well graphically, the character models and movements seem incredibly archaic when compared to todays standard and can easily be considered an eyesore if you aren't already used to the graphical limitations of previous generations.
I mean, even back when the game came out I found the walking animations kind of jarring. For some reason probably the limitations of the Xbox the walking animations are prone to stuttering so it looks like everyone in Morrowind is trying to get a grant to patent their silly walks.
There also is little in the way of character model variety and you will encounter many NPC's who look identical, sometimes even in the same town!
Because everyone totally has a unique look about them. I can assure you that most of the games flaws come from gamebreaking bugs and graphics that just haven't aged well.
The world itself is large and you can wander where you want, quests are plenty, and if you feel so inclined there are crafting mechanics that allow you to enchant armor with magic and you can even create new spells by combining spells you already know.
If that isn't one of the coolest things in a game I don't know what is. Sure, you can craft armor or weapons in some games but can you create entirely new spells by combining the effects of of other spells?
Very, very few games implement such a mechanic due to how potentially gamebreaking it can be. Now when I say gamebreaking I mean that by combing certain spells you could potentially create a spell that could easily one shot most of the games enemies with little to no effort.
Cool people create spells that calm enemies down while setting them on fire. Seriously though, what do graphics and choice matter if the mechanics are bad?
Morrowind has its share of problems due to how inaccessible the mechanics can be. For a person who is more used to the quick-fire action games or the modern era its likely that the d20 chance mechanics will confuse and baffle most new players until they get a good grasp on how much luck and chance play into everything.
From the outset of the game you are given nothing but vague directions to a town and you are left to fend for yourself which can be difficult if you don't understand how important disposition is to bartering and information gathering.
Hell raising your disposition can be a herculean task to anyone who just wants to go around hitting things till they become dead, without proper points in speech most people will either dislike you or not particularly care about giving out info to you.
The world itself is large and the map isn't terribly intuitive when it comes to helping you find locations what more fast travel wasn't a thing so you have to walk run to most places unless you can fend a ferryman or Stiltstrider more or less giant bug taxis that will take you to the location you want to go to.
They seem perfectly harmless. Another problem the game suffers from is faction relations and how it plays into immersion. So every single enemy and NPC has a script attached to it that tells it whether or not it should attack certain people or things.
Tycoon games are one from the best types of online strategic games. Build your own railroad, hotel, resort, nightclub or building.
Great strategic online game from Middleages time. Millions of players around the world. Fight with them and be great king of your land. You have to build city in game Shadow kings.
Your mission is to develop the economy of city. Attention, you will be under attack of enemy units! Zombie games take place in modern day-styled game worlds.
Zombie outbreaks are normally the product of scientific experiments gone wrong. Cooking games are usually aimed at children, especially girls.
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